Rescue from the Hangman's Noose - a home brew scenario of Flashing Steel
Athos,
Aramis, Porthos and D'Artagnan (at 501 points) must rescue the prisoner before
he is hanged. He is guarded by Lt. Rousseau on horseback and 5 more of the
Cardinal's Guard on foot (at 500 points).
Each
musketeer rolls 1d6 to determine at which of the 6 possible entrances he will
arrive.
The
house/scenario rules employed include that if a model has one failure on its
activation roll, any opposing model may roll for a reaction move, and, if
successful, complete it before the original model begins its action(s); if a
model rolls two failures on activation, an opposing model may roll for a
reaction move and complete it before the original model begins its action;
after the original model's action, the initiative passes to the opposing squad.
If a musketeer rolls a catastrophic fail (three 1s), the hangman gets a free
action. If a guard rolls a catastrophic fail, the spectators knock the guard to
the ground.
The guards
can take no action other than movement and watching for trouble until they
discover the musketeers or the musketeers reveal themselves by any
swashbuckling or combat actions. The guards may scan the spectators for signs
of trouble - succeeding at spotting a musketeer by passing a very difficult Q
check (3 successes) if the nearest musketeer is a long distance or more away,
difficult (2 successes) if the nearest musketeer is within medium distance, and
tricky (1 success) if within a short distance.
Neither
party may fire a weapon until the crowd begins to clear. The crowd will begin
to clear after the second change of initiative after the musketeers are
revealed/discovered.
No morale
checks are required for outright kills.
The
Hangman may only attempt one action per turn. His movement distance is short.
His Q is 5 and his Cis 0; he may not be attacked nor may he attack, but
swashbuckling moves against him are allowed. He must move from deep inside the
jail to the scaffold, climb the scaffold, move to the prisoner, put the rope
around the prisoner's neck, move to the release lever, and release the trapdoor
to hang the prisoner. (In later replays for a more interesting game, the hangman's move was one short move per
turn automatic)
Once
contacted by a musketeer, the prisoner may move with the musketeer on the
musketeer's activation but is limited to one short movement distance per turn.
The prisoner does not engage in combat and may not be attacked. Swashbuckling
actions may be taken against him.
The game
ends if the prisoner is successfully hanged. The Cardinal's Guards win if the
prisoner is hanged. The Musketeers win if they prevent the hanging.
Athos and
Aramis come in at entrance 1 on the right of the plaza. Porthos enters via
entrance 4 at the bottom left. D'Artagnan arrives at entrance 5 on the left
between the jail and the hotel. The jailer (represented by a woodland Indian model)
starts at the back of the jail. Three guards monitor the crowd between the
pillars near the center of the plaza. Lt. Rousseau on horseback oversees from a
distance directly in front of the scaffold. The Sergeant stands in front of the
jail waiting for the hangman and the last guard watches between the hotel and
the scaffold.
The
Musketeers begin.
-Athos
begins (rolling three dice with one failure, which gives the hangman a chance
to activate, but the hangman fails the activation). Athos advances toward the
guards.
-Aramis
prepares to advance but is blocked by the spectators. He loses the initiative
and the hangman gets a free move for the catastrophic fail.
-After the
free move, the hangman tries for another move but fails. Aramis is still
blocked by the crowd and unable to react.
-Guard 3
attempts to scan the crowd for trouble. His view is blocked by a ladies large
hat, and the initiative goes back to the rescuers.
-Aramis
moves through the crowd.
-Athos
also moves but is delayed by a pickpocket which allows the hangman a chance to
move - and the hangman advances toward the scaffold.
-D'Artagnan
decides that he must move to intercept the hangman. He advances and is
momentarily lost in the press of the crowd. The initiative goes back to the
guards.
-Guard 3
also separates the crowd - and gives the musketeers a chance to react -
D'Artagnan takes the opportunity to fling a nearby barrel into the hangman who
takes the hit and goes down, shaken. (The barrels weren't in the previous
picture because I had forgotten to place them).
-Guard 4
spots D'Artagnan in the crowd.
-Guard 2
is confused by the activity back near the scaffold where the hangman has fallen
and turns over the initiative.
-Porthos
rushes Lt. Rousseau and attempts to drag him from his horse. Porthos only
succeeds in pushing Rousseau back.
-D'Artagnan
can see that the time for stealth has expired. Thanks to his Dashing ability,
he is able to attack the nearest guard. The Gascon was delayed by someone in
the crowd and muffed his attack, being pushed back by Guard 1, and turning the
initiative back to the guards.
-Guard 1
attacks back at the musketeer and knocks him to the ground!
-The
hangman tries to fight through the haze that enshrouded his head when he hit
the paving stones but isn't successful.
-Rousseau
turns his steed and attacks Porthos, bowling over the big musketeer.
Two of the
musketeers are down!
-Guard 4
rushes to his Lt.'s aid (because the best time to help is when the opponent is
down). The musketeers get a chance to react but can't.
-Guard 3
sees Aramis as the crowd in the square flees from the armed combat, but gives
the musketeers a chance to react and Porthos scrambles to his feet. The guard
fires his pistol at Aramis but misses.
-Guard 2
fires his pistol at the oncoming Athos, but Athos is quicker and gets a shot
off that causes the guard to dodge as he fires; both shots miss their targets.
-All the
guards and hangman having had a chance to act, the musketeers take over.
-D'Artagnan
gets to his feet, and puts his rapier through Guard 1's heart. Things aren't
looking quite so dark for the musketeers.
-Athos
moves in behind the black powder smoke from the pistols but Guard 2 has
guessed his move and forces Athos to the ground to avoid a fatal wound.
-Aramis
benefiting from his Impetus and Dashing abilities moves into combat with Guard
3, making him retreat back across the courtyard.
-Porthos
puts Guard 4 to the ground, but still faces the Lt. on horseback.
-The turn
passes to the guards. The Sgt. who forgot to move last time (my fault) elects
to engage D'Artagnan but is unable to attack and turns over the initiative.
-Athos
rises only to be knocked down again.
-Aramis
takes aim at the Lt., giving Guard 2 a chance to stab at Athos but the Guard
can't react. Aramis' shot goes wide. He rushes to engage the mounted guard.
-D'Artagnan
struggles with the Sgt and is knocked down again. He immediately rises and
knocks down his opponent.
-The
guards take over. Guard 4 wants to get up but slips and falls back to the
cobblestones, turning over the initiative.
-Porthos
finishes off Guard 4 and turns over the initiative. (Guard 4 had a chance to
react and rise but failed). Two guards are out of the fight and the hangman is
still down and shaken.
-Guard 2
tries to take out Athos but is so slow about it that he allows Athos to rise to
his feet, but knocks him back down again before turning the initiative back to
the musketeers.
-D'Artagnan
slays the Sgt, runs to the scaffold and climbs the ladder. Three guards are
out. D'Artagnan has slain two of them.
-Aramis
attacks the mounted guard leader, but gives the guards a reaction. Guard 3
races to the bottom of the ladder. Aramis attacks the Lt. without result.
-Porthos
is driven back after attacking the Lt, and he causes a turnover.
-Guard 2
stabs at Athos but the musketeer bests him even from the ground allowing Athos
to rise.
-Lt.
Rousseau pushes Aramis away and rides to the fallen hangman.
-Guard
three wants to reload but doesn't, instead giving D'Artagnan time to fire at
the Lt, but the shot goes wide.
-Athos
allows the guards to react. The Lt. fires at D'Artagnan who dodges out of the
bullet's path. Athos lunges, skewering Guard 2, putting a fourth guard down and out.
The guards test morale. The Lt. thinks that he should go for help and rides his
mount out of the plaza. Guard 3 has the courage to stand but sees no point in
continuing with what has become an unwinnable contest. He bows and sweeps his
hat in salute before giving up the field and the prisoner to the musketeers.
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