Sunday, January 18, 2026

Ardneh's Sword

I finished reading Fred Saberhagen's Ardneh's Sword a few days ago. As with the earlier work in the series, Empire of the East, I stopped about 75 percent of the way through to read another book. I needed the palate cleansed before I could go on, because the pacing was off for me. The slow build to the conclusion was a steady diet of the same bland questions. I did give it 4 stars because it began and ended well--sort of. The story takes place a thousand years after the events of EotE. Chance, Rolf's heir is off with an expedition to find the titular item. Under the direction of a scholar, he cares for an owl that may have the capacity for speech, but the speech is a dialect of gibberish. The owl is wounded mysteriously while bringing Chance Ardneh's Key; this item comes and goes from around Chance's neck at will. Chance meets a young, redheaded boy and as well as a girl, the boy's twin, and a grandmotherly figure. Turns out that these three are the same entity, a djinn named Zalmoxis, or is it the mighty demon Avenarius? That question persists until near the end of the book.

Meanwhile, the scholarly wagon train is threatened by bandits and attempts to take refuge at a sanctuary of healers--although what they're doing way out there in the blasted lands, or whatever the desolation is call, I never quite understood. There, Chance meets Abigail, who has some magic sense and takes the items left by the dead sorceress who was part of the scholarly wagon train to the treasure. The healers do take them to a cave. The bandits attack; there's some magic; Draffut returns to route the bandits for a time.The Beast Lord then goes off on some other errand--like Reverend Tim Tom--taking part of the caravan with him while Chance, Abigail, Zalmoxis, and others take another way looking for Ardneh's workshop.

As you might expect, the bandits follow with an eye toward the prize. The prize at last becomes revealed. Ardneh's sword isn't one item, but many--spandex suits that turn the wearers into pagan gods with no recollection of their former life. One of these dispatches Avenarius. The many gods go their ways. Abigail and Chance elect not to don this armor of the gods and go make marriage plans. The end.

I was most disappointed by the fact that the big battle at the end of EoftE promised a better and different world. However, a thousand years later, the world appeared to be pretty much the same as before, albeit with fewer demons. The owl's role never amounted to much. Avenarius as an antagonist turned out to be a dud; his demise wasn't attributable to any heroics by Chance. The matter of who was spying for the bandits, and the suspicious activity of one of the minor characters was never resolved, as near as I can remember. I'm not a fan of the resolution, but donning the armor of the gods was a completely unexpected twist that was intriguing. One must wonder whether the humans were worse off with the demons or the new gods that were Ardneh's cure for that affliction. I would have enjoyed the book more if it had been shorter. Again, I gave it 4 stars, so my criticisms should be considered in that light.


The sequel to Accidental Pirates has been written and received a round of editing. I'll make one more complete read/edit pass and send it in for consideration for publication. I'll be the first to admit that Accidental Pirates has a slower start than I prefer. The sequel, on the other hand, hits the afterburners at the end of the first short chapter. Although it does gear down for the curves, it never hits the brakes. The last several chapters are a white hot burn to the finish with no shortage of casualties along the way as the boys face danger from the blood pack, turncoats, magical beasts, treachery, and the Dragon Queen herself. It's a glorious charge into peril to help good prevail against evil.



 

 

 

 

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