I was able to spend some time with Les Freres Corses last week. In addition to having pizza, we found time to bust out some tabletop gaming. Above is the picture of the board they prepared for their two adventurers. I called it The Oracle, because of the crystal ball in the center. The T-Rex on the hill was the guardian of the oracle and the plastic army men were another group coming to seize the oracle for their warlord.What do you use to measure movement when you don't have your red, blue, and green gaming measurement sticks? You use the Bunny System, of course. Everything moved in increments of one, two, or three bunnies. The ghost was some mysterious creature that only activated on an 11 or 12 on a d12, and if active, would go dormant on a 1 on the d12. It was not a big factor in the game.
The oracle activated whenever anyone came into contact with it. Naturally, that attracted the attention of the guardian.
As it turned out, I think T-Rex gobbled one soldier and the adventurers killed one soldier while taking little or no damage themselves--not counting the incident. The incident involved K-man's character getting to the oracle and activating it and stating his wish. On a wild fluke (a 1 on a d20), the oracle took a sudden and intense dislike to the character and struck him with a bold of lightning--probably not unlike Apollo striking Scotty with lightning in that Star Trek episode--which proved fatal to this character.
RC's character was not dissuaded and made his way to the oracle to get his one wish. He was not struck dead and his wish was granted. Unfortunately, his wish was not for his brother's character to return to life, but he was able to restore him with some particular magic power he had from an earlier adventure. Thus the K-man was also able to live and get a wish. Meanwhile, the surviving soldiers decided to ignore their orders and each used his wish to make himself a super soldier who had no need to follow the directions of the warlord.
Meanwhile, the adventurers found a teleportation device that took them to town--from which they were soon chased. I forget the reasons.
On a second scenario, after being chased from town, they had to take the tunnel beneath a mountain and find some kind of treasure. After uncooperative dice prevented them from finding the treasure at any of the locations indicated on their map, they had to search the base of the mountain, and eventually found it. They escaped the dinosaurs stalking them by causing a cave-in on one of their pursuers.
In a third scenario, they had to return to and find a passage through the collapsed cave and get off the far side of the board.
We departed from the usual rules in favor of a "story adventure" in which we used no dice. Instead of measuring movement and rolling dice, we each stated what we thought would happen next. After everyone had made their statements, we voted on the statements by playing one of the three cards we held in our hands. Whichever possibility received the highest card in its favor was adopted. Of course, once a card was played it had to be discarded and a new card drawn to replace it. The system made for a faster game and gave the boys a chance to state possibilities, so there was never a time when nothing really happened. It did seem like one of them always drew better cards than the rest of us, but we did have some close calls and some injuries.
We may have even played a fourth scenario because the "story adventure" system finished quickly enough that we had time for another game under the usual house rules.
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Also, this is still happening:
When island warriors capture Kenny and Court in a net trap, Chris is the one who stays free — hidden in the stream, watching. He could run. Instead, he follows them at a distance, alone in unfamiliar territory, determined to find a way to help.
It's a quiet but powerful character moment: an ordinary kid choosing to stay close to danger because his brother needs him, without any superpowers to make it easy.
Accidental Pirates is on sale this month








